Console commands

Usage

 * F1 key : Open console screen
 * Up/Down key : Command history
 * Tab key : Autocomplete while typing a command
 * help command : List all commands
 * Syntax of commands:
 * Command [parameter1] [parameter2]
 * Command [parameter1], [parameter2]
 * Insert a space or comma between parameter 1 and parameter 2.
 * Command and parameter characters can be uppercase or lowercase.

set_condition

 * Syntax: set_condition [Percentage]
 * Example: set_condition 78.9

set_cold

 * Syntax: set_cold [Percentage]
 * Example: set_cold 90

set_fatigue

 * Syntax: set_fatigue [Percentage]
 * Example: set_fatigue 90

set_thirst

 * Syntax: set_thirst [Percentage]
 * Example: set_thirst 90

set_hunger

 * Syntax: set_hunger [Percentage]
 * Example: set_hunger 90

get_condition

 * Display the current condition value in the console window

get_cold

 * Display the current cold value in the console window

get_fatigue

 * Display the current fatigue value in the console window

get_thirst

 * Display the current thirst value in the console window

get_hunger

 * Display the current hunger value in the console window

set_time

 * Change the time, but only changes the position of the sun. Will not advance time.
 * Syntax: set_time [Integer]
 * Examples:
 * Set_time 7
 * 7:00 am, Sunrise
 * Set_time 12
 * Noon
 * Set_time 19
 * 19:00, Sunset

timescale

 * Change the game speed multiplier. Affects all speeds such as sun speed, player speed, wildlife speed, etc.
 * Syntax: timescale [Multiplier]
 * Examples:
 * timescale 2
 * Game time is processed at 200% of normal speed.
 * timescale 0.1
 * Game time is processed at 10% of normal speed.

pass_time

 * Same as the pass time of the radial menu.
 * Syntax: pass_time [Hours]
 * Example: pass_time 2
 * 2 hours pass

timeaccelarate

 * Accelerates a specified number of minutes, similar to the pass time when waiting for the snow to melt.
 * Syntax: timeaccelarate [Minutes]
 * Example: timeaccelarate 15
 * Accelerate for 15 minutes.

set_weather

 * Set weather.
 * Syntax: set_weather [WeatherName]
 * WeatherName
 * clear
 * clear_aurora
 * dense_fog
 * light_fog
 * light_snow
 * heavy_snow
 * blizzard
 * partly_cloudy
 * cloudy
 * Examples:
 * set_weather clear
 * Refer to: lock_weather

lock_weather

 * Locks the weather to a specific type weather.
 * Refer to: set_weather.
 * Syntax: lock_weather blizzard

lock_weather_instant

 * Operates the same as lock_weather, but without the gradual transition from one weather type to another.
 * Refer to: lock_weather

next_weather

 * Change to the next weather.

next_weatherset

 * Change to the next weatherset.
 * Weatherset example:
 * HEAVYSNOW_LAKE.
 * 00___LightSnow
 * 01___HeavySnow
 * 002___LightSnow

random_weather

 * Sets and locks a random weather, this can also include Toxic fog, which is never set in a normal game

debug_weather

 * Display weather data on OSD

set_wind

 * Set wind.
 * syntax: set_wind [WindName] [WindDir]
 * WindName
 * calm
 * slightly_windy
 * windy
 * very_windy
 * WindDir
 * n
 * s
 * w
 * e
 * nw
 * ne
 * sw
 * se
 * Examples:
 * set_wind windy s
 * set_wind windy,s

set_wind_immediate

 * Set wind, immediate.
 * Refer to: set_wind

lock_wind

 * Lock wind.
 * Refer to: set_wind

lock_temperature

 * syntax: lock_temperature [Value]
 * Examples:
 * lock_temperature 10
 * lock_temperature -2.9

fog_scale

 * Change the fog multiplier for the game.
 * syntax: fog_scale [Multiplier]
 * Examples:
 * fog_scale 1
 * Default fog
 * fog_scale 2.5
 * 250% fog
 * fog_scale 0
 * No fog

aurora

 * Triggers Aurora event (has no effect during daylight, active past midnight to morning (0000-0700)

force_aurora

 * Immediately set the time to midnight and make the weather aurora.

force_aurora_duration

 * Forces aurora for specified duration in hours

force_aurora_immediate

 * Forces the end of an aurora

skill_archery

 * Set skill points to the specified value.
 * Syntax: skill_archery Value
 * Example: Skill_archery 50
 * Archery skill becomes level 3 and 10 points are left over. This is because players only need 40 points to reach level 3 archery skill.

skill_archery_level

 * Set skill level to the specified value.
 * Syntax: Skill_archery_level Value
 * Example: Skill_archery_level 3
 * Archery skill becomes level 3.

skill_clothingrepair_level

 * sets the level of the skill

add

 * Add gears to your inventory.
 * Syntax: add Gear_Name [Quantity] [Condition]
 * You can only use [Quantity] for gears that are stacked in your inventory.
 * The letters in the gear name can be either uppercase or lowercase.
 * Example:
 * add tinder 10
 * Add 10 tinders to your inventory.
 * They are all the same, ADD TINDER 10, add TiNdeR 10 , Add gear_tinder 10 , etc.
 * add lantern 1 100
 * Add one 100% condition storm lantern to your inventory.


 * Refer to: gear name page. The gear name can omit the prefix "gear_".

add_all_gear

 * Add all gear (Too heavy)

gear_add

 * Same as the add command.

gear_add_type

 * Same as the add_type command.

bow

 * give you a bow and 100 arrows

flaregun

 * gives you a flare gun and 100 flare shells

revolver

 * gives you a revolver and 100 ammos

rifle

 * gives you a rifle and 100 ammos

afflictions

 * gives you every affliction

afflictions_cure

 * cures every affliction

afflictions_nofx

 * Give you every affliction but with no sound

blood_loss

 * Gives you blood loss

blood_loss_cure

 * cures blood loss

blood_loss_no_damage

 * give you blood loss without any condition lost

blood_loss_nofx

 * give you bloodloss wihtout any sound

brokenrib

 * give you broken ribs

brokenrib_cure

 * cures broken ribs

burns

 * Gives you burns

burns_cure

 * Cures burns

burns_electric

 * Give you bruns(electric ones)

burns_electric_cure

 * cure burns made by electric objects(wires)

burns_electric_nofx

 * gives you bruns(electric ones) without sounds

burns_nofx

 * gives you burns without sounds

cabinfever

 * gives you cabinfever

cabinfever_cure

 * cures cabinfever

cabinfever_nofx

 * give cabin fever without any sound

dysentery

 * gives you dysentery

dysentery_cure

 * cures dysentery

dysentery_nofx

 * give you dysentery without sounds

buffs_add_all

 * adds all buff

buffs_lose_all

 * looses all buffs

well_fed

 * well fed buff

autosave

 * Enables autosave

save

 * Save

enable_saveload

 * enable story mode saving and loading

episode_complete

 * completes a episode

episode_continue

 * continues a episode

episode_unlock

 * unlock a episode

feat_blizzardwalker

 * gives you the feat
 * Syntax: feat_blizzardwalker [Percentage]
 * Examples: feat_blizzardwalker 0; feat_blizzardwalker 0.95;  feat_blizzardwalker 1

feat_booksmarts

 * gives you the feat

feat_coldfusion

 * gives you the feat

feat_efficientmachine

 * gives you the feat

feat_experttrapper

 * gives you the feat

feat_firemaster

 * gives you the feat

feat_freerunner

 * gives you the feat

feat_snowwalker

 * gives you the feat

feat_straighttoheart

 * gives you the feat

feat_unlock_all

 * Unlocks all feats

achievement_unlock

 * Unlock every badge in the game

decayscale

 * Decay is X times normal speed.
 * Syntax: decayscale [Value]
 * Example: decayscale 100

fly

 * Fly mod (Enable/Disable)
 * WASD key : move
 * E key : Ascending
 * Q key : Descending
 * Space key : landing
 * Left mouse button : Speed up
 * Right mouse button : Speed down

unlimited_sprint

 * unlimited sprint time.

force_gear_weight

 * Set gear weight to the specified value regardless of your actual luggage.
 * Syntax: force_gear_weight Number
 * Number: kg (kilogram)
 * Examples: force_gear_weight 12.3
 * Refer to: reset_forced_gear_weight

reset_forced_gear_weight

 * Refer to: force_gear_weight

ghost

 * Ghost mode (Enable/Disable)
 * All wildlife does not notice you.

enableghost

 * ghost mode(invisible)

god

 * God mode (Enable/Disable)
 * All conditions are cured immediately, and it give you same effect as neverdie and unlimited_sprint command.

map_enablegps

 * Show your current location on the map (Enable/Disable)

map_reveal

 * Reveal a map of the current region

pos

 * Returns the player's current position in the console window.
 * Return value syntax: [X / Z / Y]
 * Z is elevation

warp

 * Moves to the position specified by the XYZ coordinates in the game.
 * Syntax: warp [positionX, positionZ, positionY]
 * Position Z is elevation.
 * Examples:
 * warp -69, 139, 27
 * Warp to the radio control hut, if you are in Bleak Inlet. (Map)
 * Note that this can't take you to another map. If you are not in Bleak Inlet and type warp -69, 139, 27 you will end up at wherever those coordinates happen to be on your current map.

tp

 * Moves to the position specified by the XYZ or XY coordinates in the game.
 * This command is similar to warp command, but you can omit the Z. The player will automatically stick to the ground.
 * Syntax: warp positionX , [positionZ ,] positionY
 * Position Z is elevation.
 * Examples:
 * tp -69, 139, 27
 * tp -69 27

scene

 * Load the scene. This is a command like teleporting to any outdoor / indoor, but do not use it for normal gameplay, just use it for debugging purposes. It will reset your inventory and days survived.
 * Syntax: scene Scene_Name
 * scene name list : https://github.com/ds5678/ModComponent/blob/master/docs/Scenes.md
 * Examples:
 * scene WhalingStationRegion
 * scene ConvenienceStoreA

scene_list

 * Return scene name list in the console window.
 * Ignore the ones with suffixes like _SANDBOX, _STORY or _LIGHT, those are scene "layers" that load on top of base ones.

scene_name

 * Return the name of your current scene in the console window.

search

 * usage: search
 * Example: search get
 * Result:
 * get_cold
 * get_condition
 * get_fatigue
 * get_thirst
 * get_hunger
 * get_game_state
 * texture_streaming_budget

quit

 * immediately quit, without confirmation

clear

 * clears uConsole history without confirmation

spawn_aurorabear

 * Spawn a aurora bear in front of you

spawn_aurorawolf

 * Spawn a aurora wolf in front of you

spawn_bear

 * Spawn a bear in front of you

spawn_bear_challenge

 * Spawn a bear in front of you (Hunted challenge bear?)

spawn_bear_old

 * Spawn a bear in front of you (Episode 2 bear?)

spawn_grey_wolf

 * Spawn a timber wolf in front of you

spawn_grey_wolf_aurora

 * Spawn a aurora timber wolf in front of you

spawn_moose

 * Spawn a moose in front of you

spawn_rabbit

 * Spawn a rabbit in front of you

spawn_stag

 * Spawn a stag (deer) in front of you

spawn_wolf

 * Spawn a wolf in front of you

force_crouch

 * Force crouching. (Enable/Disable)
 * The player will not be able to stand up.

force_fire_starting_success

 * Force fire starting success. (Enable/Disable)

force_jam

 * The revolver or rifle is forcibly jammed.

force_no_jam

 * The revolver or rifle never jam.

force_limp

 * Force limp. (Enable/Disable)
 * The player will not be able to run.

force_limp_slow

 * Force limp and slow. (Enable/Disable)
 * The player will not be able to run. The player is slowed down.

force_no_random_sprain

 * Never random sprain. (Enable/Disable)

force_no_sprainwrist

 * Never sprain wrist. (Enable/Disable)

force_sleep_length

 * Force the length of time sleep. (Enable only once.)
 * Syntax: force_sleep_length [Number]
 * Example: force_sleep_length 2
 * When the player sleeps, the sleep time is 2 hours regardless of the UI operation.

force_walk

 * Force walk. (Enable/Disable)
 * The player will not be able to run.

debug_clothing

 * tells all clothing you have on you

bear_hunt_redux

 * Begins the bear event.Use to debug it

bearhuntredux_encounter_activate

 * Redux bear activate

bearhuntredux_encounter_last

 * jumps to the last bear encounter

bearspear

 * Gives you the bear spear

blueprint_unlock

 * Unlocks a blueprint(story)

breakdown_all

 * All destructible objects in the current zone disappear.

capture

 * (???)Screenshots(???)

challenge_complete_all

 * completes all challenges

crow_flyover_test

 * Generate an animation of crows flying away.

damage_multiplier

 * Adjusts the damage taken during wolf struggles.

disable_aim_breathing

 * Aim is unaffected by panting from a depleted sprint meter.

disable_aim_depth_of_field

 * Disables the blurring at the edges of the screen while aiming.

disable_aim_shake

 * Aim doesn't jerk erratically when freezing.

disable_aim_stamina

 * Aiming stamina meter doesn't decrease when aiming the rifle. (Bow aiming still depletes.)

disable_ambient_sway

 * Disables the ambient subtle figure-8 swaying motion of the camera.

drop_lit_item_in_hands

 * Equipped torch or lantern is placed on the ground at your feet. Will cause some glitchy effects if used with an equipped weapon.

drop_scatter_item_in_hands

 * Causes equipped item to be dropped on the ground some distance away.

dump_weapon_ids

 * Displays the ID # for each weapon.

fancy

 * Affects how far into the distance high detail objects are rendered. Larger objects like trees will render from farther distances than grass. "fancy 50000" seems to be the maximum. May cause peformance issues on lower end machines!

invulnerable

 * Condition locked at 100%. You can still suffer from afflictions, or frozen clothing.

lamp_infinite

 * Currently equipped lantern consumes no fuel.

makestrugglepartnerflee

 * Immediately ends the current struggle. Wolves will flee although damage already inflicted remains. Bears will simply walk away and inflict no damage.

neverdie

 * Suffer afflictions and condition damage, but you will not die if your condition reaches 0%.

random_voice

 * Plays a random line as if you had just picked up an item.

survey

 * Reveals the area on the map immediately around you, as if you'd just surveyed with charcoal.

survey_clear

 * Clears all surveyed areas and resets the map to black.

toughclothes

 * Adds and equips a set of very durable clothing items

xpmode

 * Switch the experience mode while a survival game is currently underway. i.e. "xpmode pilgrim", "xpmode interloper" etc.