The Long Dark Modding Wiki
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Usage[]

  • F1 key : Open console screen
  • Up/Down key : Command history
  • Tab key : Autocomplete while typing a command
  • help command : List all commands
  • Syntax of commands:
    • Command [parameter1] [parameter2]
    • Command [parameter1] , [parameter2]
      • Insert a space or comma between parameter 1 and parameter 2.
    • Command and parameter characters can be uppercase or lowercase.


Commands[]

CONDITION[]

set_condition[]

  • Syntax: set_condition [Percentage]
  • Example: set_condition 78

set_cold[]

  • Syntax: set_cold [Percentage]
  • Example: set_cold 90

set_fatigue[]

  • Syntax: set_fatigue [Percentage]
  • Example: set_fatigue 90

set_thirst[]

  • Syntax: set_thirst [Percentage]
  • Example: set_thirst 90

set_hunger[]

  • Syntax: set_hunger [Percentage]
  • Example: set_hunger 90

get_condition[]

  • Display the current condition value in the console window

get_cold[]

  • Display the current cold value in the console window

get_fatigue[]

  • Display the current fatigue value in the console window

get_thirst[]

  • Display the current thirst value in the console window

get_hunger[]

  • Display the current hunger value in the console window



TIME[]

set_time[]

  • Change the time, but only changes the position of the sun. Will not advance time.
  • Syntax: set_time [Integer]
  • Examples:
    • Set_time 7
      • 7:00 am, Sunrise
    • Set_time 12
      • Noon
    • Set_time 19
      • 19:00 , Sunset

timescale[]

  • Change the game speed multiplier. Affects all speeds such as sun speed, player speed, wildlife speed, etc.
  • Syntax: timescale [Multiplier]
  • Examples:
    • timescale 2
      • Game time is processed at 200% of normal speed.
    • timescale 0.1
      • Game time is processed at 10% of normal speed.

pass_time[]

  • Same as the pass time of the radial menu.
  • Syntax: pass_time [Hours]
  • Example: pass_time 2
    • 2 hours pass

timeaccelarate[]

  • Accelerates a specified number of minutes, similar to the pass time when waiting for the snow to melt.
  • Syntax: timeaccelarate [Minutes]
  • Example: timeaccelarate 15
    • Accelerate for 15 minutes.


WEATHER[]

Display Name WeatherStage Console Name Localization Key
Dense Fog DenseFog dense_fog GAMEPLAY_WeatherHeavyFog
Light Snow LightSnow light_snow GAMEPLAY_WeatherLightSnow
Heavy Snow HeavySnow heavy_snow GAMEPLAY_WeatherHeavySnow
Partly Cloudy PartlyCloudy partly_cloudy GAMEPLAY_PartlyCloudy
Clear Clear clear GAMEPLAY_WeatherClear
Cloudy Cloudy cloudy GAMEPLAY_Cloudy
Light Fog LightFog light_fog GAMEPLAY_WeatherLightFog
Blizzard Blizzard blizzard GAMEPLAY_WeatherBlizzard
Aurora ClearAurora clear_aurora GAMEPLAY_know_th_AuroraObservations1_Title
Toxic Fog ToxicFog toxic_fog GAMEPLAY_AfflictionToxicFog
Electrostatic Fog ElectrostaticFog electrostatic_fog GAMEPLAY_ElectrostaticFog
Undefined Undefined undefined N/A

Note: You should never use the "undefined" weather type when using console commands. It is there for completion and for mod creators who may wish to know of it

set_weather[]

Sets the weather.
Syntax: set_weather weather_name
"weather_name" is the console name from the table

Example[]

set_weather clear

lock_weather[]

  • Locks the weather to a specific type weather. See Weather for details on the weather names
  • Syntax: lock_weather blizzard

lock_weather_instant[]

  • Operates the same as lock_weather, but without the gradual transition from one weather type to another.
  • Refer to: lock_weather

next_weather[]

  • Change to the next weather.

next_weatherset[]

  • Change to the next weatherset.
  • Weatherset example:
    • HEAVYSNOW_LAKE.
      • 00___LightSnow
      • 01___HeavySnow
      • 002___LightSnow

random_weather[]

  • Sets and locks a random weather, this can also include Toxic fog, which is never set in a normal game

debug_weather[]

  • Display weather data using the On Screen Display (OSD)

set_wind[]

  • Set wind.
  • syntax: set_wind [WindName] [WindDir]
    • WindName
      • calm
      • slightly_windy
      • windy
      • very_windy
    • WindDir
      • n
      • s
      • w
      • e
      • nw
      • ne
      • sw
      • se
  • Examples:
    • set_wind windy s
    • set_wind windy,s

set_wind_immediate[]

  • Set wind, immediate.
  • Refer to: set_wind

lock_wind[]

  • Lock wind.
  • Refer to: set_wind


lock_temperature[]

  • syntax: lock_temperature [Value]
  • Examples:
    • lock_temperature 10
    • lock_temperature -2.9

fog_scale[]

  • Change the fog multiplier for the game.
  • syntax: fog_scale [Multiplier]
  • Examples:
    • fog_scale 1
      • Default fog
    • fog_scale 2.5
      • 250% fog
    • fog_scale 0
      • No fog

aurora[]

  • Triggers Aurora event (has no effect during daylight, active past midnight to morning (0000-0700)

force_aurora[]

  • Immediately set the time to midnight and make the weather aurora.

force_aurora_duration[]

  • Forces aurora for specified duration in hours

force_aurora_immediate[]

  • Forces the end of an aurora

enable_aurorafields[]

  • ?

set_aurora_cine_colours[]

  • ?

SKILL[]

skill_archery[]

  • Set skill points to the specified value.
  • Syntax: skill_archery Value
  • Example: Skill_archery 50
    • Archery skill becomes level 3 and 10 points are left over. This is because players only need 40 points to reach level 3 archery skill.

skill_archery_level[]

  • Set skill level to the specified value.
  • Syntax: Skill_archery_level Value
  • Example: Skill_archery_level 3
    • Archery skill becomes level 3.

skill_carcassharvesting[]

  • Lets you get the xp you want for the skill Carcass Harvesting

skill_carcassharvesting_level[]

  • Lets you set the level you want for the skill Carcass Harvesting

skill_clothingrepair[]

  • Lets you get the xp you want for the skill Repairing

skill_clothingrepair_level[]

  • Lets you set the level you want for the skill Repairing

skill_cooking[]

  • Lets you get the xp you want for the skill Cooking

skill_cooking_level[]

  • Lets you set the level you want for the skill Cooking

skill_firestarting[]

  • Lets you get the xp you want for the skill Fire Starting

skill_firestarting_level[]

  • Lets you set the level you want for the skill Fire Starting

skill_gunsmithing[]

  • Lets you get the xp you want for the skill Gun Smithing

skill_gunsmithing_level[]

  • Lets you set the level you want for the skill Gun Smithing

skill_icefishing[]

  • Lets you get the xp you want for the skill Fishing

skill_icefishing_level[]

  • Lets you get the xp you want for the skill Fishing

skill_revolver[]

  • Lets you set the level you want for the skill Revolver

skill_revolver_level[]

  • Lets you sset the level you want for the skill Revolver

skill_rifle[]

  • Lets you get the xp you want for the skill Rifle

skill_rifle_level[]

  • Lets you set the level you want for the skill Rifle

skill_toolrepair[]

  • ?

skill_toolrepair_level[]

  • ?


GEARS[]

add[]

  • Add gears to your inventory.
  • Syntax: add Gear_Name [Quantity] [Condition]
    • You can only use [Quantity] for gears that are stacked in your inventory.
    • The letters in the gear name can be either uppercase or lowercase.
  • Example:
    • add tinder 10
      • Add 10 tinders to your inventory.
      • They are all the same, ADD TINDER 10 , add TiNdeR 10 , Add gear_tinder 10 , etc.
    • add lantern 1 100
      • Add one 100% condition storm lantern to your inventory.
  • Refer to: gear name page. The gear name can omit the prefix "gear_".

add_all_gear[]

  • Add all gear (Too heavy)

add_type[]

  • ?

gear_add[]

  • Same as the add command.

gear_add_type[]

  • Sam the add_type command.


bow[]

  • Give you a bow and 100 arrows

flaregun[]

  • Gives you a flare gun and 100 flare shells

revolver[]

  • Gives you a revolver and 100 ammos

rifle[]

  • Gives you a rifle and 100 ammos



HEALTH[]

afflictions[]

  • gives you every affliction

afflictions_cure[]

  • cures every affliction

afflictions_nofx[]

  • Give you every affliction but with no sound


blood_loss[]

  • Gives you blood loss

blood_loss_cure[]

  • cures blood loss

blood_loss_no_damage[]

  • give you blood loss without any condition lost

blood_loss_nofx[]

  • give you bloodloss wihtout any sound

brokenrib[]

  • give you broken ribs

brokenrib_cure[]

  • cures broken ribs

brokenrib_minor[]

  • ?

burns[]

  • Gives you burns

burns_cure[]

  • Cures burns

burns_electric[]

  • Give you bruns(electric ones)

burns_electric_cure[]

  • cure burns made by electric objects(wires)

burns_electric_nofx[]

  • gives you bruns(electric ones) without sounds

burns_nofx[]

  • gives you burns without sounds

cabinfever[]

  • gives you cabinfever

cabinfever_cure[]

  • cures cabinfever

cabinfever_nofx[]

  • give cabin fever without any sound

dysentery[]

  • gives you dysentery

dysentery_cure[]

  • cures dysentery

dysentery_nofx[]

  • give you dysentery without sounds

food_poison[]

  • Gives you the affliction Food Poisoning

food_poison_cure[]

  • Cures Food Poisoning

food_poison_nofx[]

  • Gives you Food Poisoning without any sounds

frostbite[]

  • Gives you the affliction Frostbite

frostbite_cure[]

  • Cures your Frostbite which is the only way to cure Frostbite

frostbite_nofx[]

  • Gives you frostbite without any sound

hypothermia_cure[]

  • Cures the affliction Hypothermie

hypothermia_nofx[]

  • Gives you Hypothermia without making any sounds

infection[]

  • Gives you the affliction Infection

infection_cure[]

  • Cures the affliction Infection

infection_nofx[]

  • Gives you Infection without any sounds

infection_risk[]

  • Gives you Infection Risk

i[]

parasites_risk[]

  • Gives you Parasite Risk

parasites_risk_nofx[]

  • Gives you Parasite Risk without any sounds

sprain_ankle[]

  • Gives you Sprained Ankle (without Pain)

sprain_ankle_cure[]

  • Cures the affliction Sprained Ankle

sprain_ankle_nofx[]

  • Gives you Sprained Ankle without any sounds

sprain_ankle_nofx_unique[]

  • Gives you the old Sprained Ankle (2018 Versions etc.)

sprain_wrist[]

  • Gives you Sprained Wrist (without Pain)

sprain_wrist_cure[]

  • Cures the affliction Sprained Wrist

sprain_wrist_nofx[]

  • Gives you Sprained Wrist without any sounds

buffs_add_all[]

  • Adds all the buffs that are available in the game (Well Fed , Warming etc.

buffs_lose_all[]

  • Makes you lose all your buffs that you have (Well Fed , Warming etc.)

well_fed[]

  • Gives you the Well Fed buff that you will receive after staying above 0 calories for three days



DATA[]

autosave[]

  • Enables autosave

save[]

  • Save

save_view[]

  • ?

enable_saveload[]

  • enable story mode saving and loading

episode_complete[]

  • completes a episode

episode_continue[]

  • continues a episode

episode_unlock[]

  • unlock a episode


feat_blizzardwalker[]

  • gives you the feat
  • Syntax: feat_blizzardwalker [Percentage]
  • Examples: feat_blizzardwalker 0; feat_blizzardwalker 0.95; feat_blizzardwalker 1

feat_booksmarts[]

  • gives you the feat

feat_coldfusion[]

  • gives you the feat

feat_efficientmachine[]

  • gives you the feat

feat_experttrapper[]

  • gives you the feat

feat_firemaster[]

  • gives you the feat

feat_freerunner[]

  • gives you the feat

feat_set_enabled[]

  • This enables Feat Progress if your in Custom

feat_snowwalker[]

  • gives you the feat

feat_straighttoheart[]

  • gives you the feat

feat_unlock_all[]

  • Unlocks all feats


achievement_unlock[]

  • Unlock every badge in the game

reset_steam_achievements[]

  • ?


SYSTEM[]

decayscale[]

  • Decay is X times normal speed.
  • Syntax: decayscale [Value]
  • Example: decayscale 100

fly[]

  • Fly mod (Enable/Disable)
    • WASD key : move
    • E key : Ascending
    • Q key : Descending
    • Space key : landing
    • Left mouse button : Speed up
    • Right mouse button : Speed down

unlimited_sprint[]

  • You get Unlimited Sprint until you enter a building or car or your Fatigue level reaches 0%

force_gear_weight[]

  • Sets gear weight to the specified value regardless of your actual luggage.
  • Syntax: force_gear_weight Number
    • Number: kg (kilogram)
  • Examples: force_gear_weight 12.3
  • Refer to: reset_forced_gear_weight

reset_forced_gear_weight[]

  • Refer to: force_gear_weight

ghost[]

  • Ghost mode (Enable/Disable)
  • All wildlife does not notice you.

enableghost[]

  • Basically the command ''ghost''

god[]

  • God mode (Enable/Disable)
  • All conditions are cured immediately, and it give you same effect as neverdie and unlimited_sprint command.

map_enablegps[]

  • Show your current location on the map (Enable/Disable)

map_reveal[]

  • Reveal a map of the current region

map_screenshot[]

  • ?

map_unlock_region[]

  • ?

mapmarker_add[]

  • ?

mapmarker_remove[]

  • ?

pos[]

  • Returns the player's current position in the console window.
  • Return value syntax: [X / Z / Y]
    • Z is elevation

warp[]

  • Moves to the position specified by the XYZ coordinates in the game.
  • Syntax: warp [positionX, positionZ, positionY]
    • Position Z is elevation.
  • Examples:
    • warp -69, 139, 27
      • Warp to the radio control hut, if you are in Bleak Inlet. (Map)
      • Note that this can't take you to another map. If you are not in Bleak Inlet and type warp -69, 139, 27 you will end up at wherever those coordinates happen to be on your current map.

tp[]

  • Moves to the position specified by the XYZ or XY coordinates in the game.
  • This command is similar to warp command, but you can omit the Z. The player will automatically stick to the ground.
  • Syntax: warp positionX , [positionZ ,] positionY
    • Position Z is elevation.
  • Examples:
    • tp -69, 139, 27
    • tp -69 27

scene[]

  • Load the scene. This is a command like teleporting to any outdoor / indoor, but do not use it for normal gameplay, just use it for debugging purposes. It will reset your inventory and days survived.
  • Syntax: scene Scene_Name
  • Examples:
    • scene WhalingStationRegion
    • scene ConvenienceStoreA

scene_list[]

  • Return scene name list in the console window.
  • Ignore the ones with suffixes like _SANDBOX, _STORY or _LIGHT, those are scene "layers" that load on top of base ones.

scene_name[]

  • Return the name of your current scene in the console window.


search[]

  • usage: search <command>
  • Example: search get
    • Result:
      • get_cold
      • get_condition
      • get_fatigue
      • get_thirst
      • get_hunger
      • get_stamina
      • get_game_state
      • texture_streaming_budget

quit[]

  • Basically Alt + F4

clear[]

  • clears uConsole history without confirmation


SPAWN[]

spawn_aurorabear[]

  • Spawn a aurora bear in front of you

spawn_aurorawolf[]

  • Spawn a aurora wolf in front of you

spawn_bear[]

  • Spawn a bear in front of you

spawn_bear_challenge[]

  • Spawns the Bear from the Hunted Challange

spawn_bear_old[]

  • Spawns the Old Bear from Episode Two

spawn_grey_wolf[]

  • Spawn a timber wolf in front of you

spawn_grey_wolf_aurora[]

  • Spawn a aurora timber wolf in front of you

spawn_moose[]

  • Spawn a moose in front of you

spawn_rabbit[]

  • Spawn a rabbit in front of you

spawn_stag[]

  • Spawn a stag (deer) in front of you

spawn_wolf[]

  • Spawn a wolf in front of you

spawn_cougar

  • Spawn a cougar in front of you


FORCE[]

force_crouch[]

  • Force crouching. (Enable/Disable)
  • The player will not be able to stand up.

force_fire_starting_success[]

  • Force fire starting success. (Enable/Disable)

force_gc[]

  • Force Garbage Collection

force_gc_verbose[]

  • ?

force_howl[]

  • ?

force_jam[]

  • The revolver or rifle is forcibly jammed.

force_no_jam[]

  • The revolver or rifle never jam.

force_limp[]

  • Force limp. (Enable/Disable)
  • The player will not be able to run.

force_limp_slow[]

  • Force limp and slow. (Enable/Disable)
  • The player will not be able to run. The player is slowed down.


force_mobility_reduction[]

  • ?

force_no_random_sprain[]

  • Never random sprain. (Enable/Disable)

force_no_sprainwrist[]

  • Never sprain wrist. (Enable/Disable)

force_skip_enabled[]

  • ?

force_sleep_length[]

  • Force the length of time sleep. (Enable only once.)
  • Syntax: force_sleep_length [Number]
  • Example: force_sleep_length 2
    • When the player sleeps, the sleep time is 2 hours regardless of the UI operation.


force_walk[]

  • Force walk. (Enable/Disable)
  • The player will not be able to run.



DEBUG[]

debug_ai[]

  • ?

debug_ai_closestonly[]

  • ?

debug_ai_lite[]

  • ?

debug_ai_spawn[]

  • ?

debug_ai_states[]

  • ?

debug_allowed_to_save_verbose[]

  • ?

debug_asset_bundles[]

  • ?

debug_bearhuntredux[]

  • ?

debug_camera[]

  • ?

debug_clothing[]

  • tells all clothing you have on you

debug_damage[]

  • ?

debug_dialogue[]

  • ?

debug_heavy_breathing[]

  • ?

debug_keyboard_shortcuts[]

  • ?

debug_mission[]

  • ?

debug_navmesh[]

  • ?

debug_npc[]

  • ?

debug_phone[]

  • ?

debug_player[]

  • ?

debug_position[]

  • ?

debug_projectile[]

  • ?

debug_radialspawning[]

  • ?

debug_story_hud[]

  • ?

debug_struggle[]

  • ?

debug_text_hide[]

  • ?

debug_text_show[]

  • ?

debug_timer[]

  • ?

debug_view_mode[]

  • ?

debug_voice_ui[]

  • ?

debug_voice_verbose[]

  • ?

debug_wolfhowl[]

  • ?


OTHER COMMANDS[]

ai_batchgroundraycast[]

  • ?

ai_continuouscollision[]

  • ?

ai_feeding_test[]

  • ?

almanac_debug[]

  • ?

atlas_sd[]

  • ?

audiospline_usejobsystem[]

  • ?

bear_hunt_redux[]

  • Begins the bear event.Use to debug it

bearhuntredux_encounter_activate[]

  • Redux bear activate

bearhuntredux_encounter_last[]

  • jumps to the last bear encounter

bearhuntredux_encounter_poststrugglemode[]

  • Used for Story Mode (Wintermute) you can get in the fight situation with the Bear

bearspear[]

  • Gives you the bear spear

blueprint_unlock[]

  • Unlocks a blueprint(story)

breakdown_all[]

  • All destructible objects in the current zone disappear.

capture[]

  • (???)Screenshots(???)

capture_anim[]

  • ?

capture_farclip[]

  • ?

capture_framerate[]

  • ?

capture_lighting[]

  • ?

capture_lighting_all[]

  • ?

capture_mode[]

  • ?

capture_toggle[]

  • ?

challenge_complete[]

  • ?

challenge_complete_all[]

  • completes all challenges

character_splitstep_optimization[]

  • ?

cinematic_fade_blackout[]

  • ?

clear_force_sleep_length[]

  • ?

close_ui[]

  • ?

container_test[]

  • ?

create_jump[]

crow_flyover_test[]

  • Generate an animation of crows flying away.

damage_multiplier[]

  • Adjusts the damage taken during wolf struggles.

deferred_rendering[]

  • ?

dialogue_assign[]

  • ?

dialogue_logchoices[]

  • ?

dialogue_setanimationparameter[]

  • ?

dialogue_setanimationstate[]

  • ?

dialogue_setframing[]

  • ?

disable_ai[]

  • ?

disable_aim_breathing[]

  • Aim is unaffected by panting from a depleted sprint meter.

disable_aim_depth_of_field[]

  • Disables the blurring at the edges of the screen while aiming.

disable_aim_shake[]

  • Aim doesn't jerk erratically when freezing.

disable_aim_stamina[]

  • Aiming stamina meter doesn't decrease when aiming the rifle. (Bow aiming still depletes.)

disable_aim_sway[]

  • ?

disable_ambient_sway[]

  • Disables the ambient subtle figure-8 swaying motion of the camera.

disable_invalid_ai[]

  • ?

drop_lit_item_in_hands[]

  • Equipped torch or lantern is placed on the ground at your feet. Will cause some glitchy effects if used with an equipped weapon.

drop_scatter_item_in_hands[]

  • Causes equipped item to be dropped on the ground some distance away.

dump_mission_objects[]

  • ?

dump_weapon_ids[]

  • Displays the ID # for each weapon.

exception_test[]

  • ?

fade_in[]

  • Makes your screen black

fade_out[]

  • ?

fade_out_immediate[]

  • ?

fancy[]

  • Affects how far into the distance high detail objects are rendered. Larger objects like trees will render from farther distances than grass. "fancy 50000" seems to be the maximum. May cause peformance issues on lower end machines!

farclip[]

  • ?

fatigue_locked[]

  • ?

forward_rendering[]

  • ?

fphands[]

  • ?

fphands_mesh[]

  • ?

framerate_cap[]

  • ?

get_game_state[]

  • ?

graphics_version[]

  • ?

help: usage: help [command][]

  • ?

hide_testbuild_watermark[]

  • ?

hunted2_endgame[]

  • ?

hypothermia[]

  • ?

invulnerable[]

  • Condition locked at 100%. You can still suffer from afflictions, or frozen clothing.

is_mission_active[]

  • ?

knowledge_dump[]

  • ?

knowledge_unlock[]

  • ?

lamp_infinite[]

  • Currently equipped lantern consumes no fuel.

lang[]

  • ?

leanto[]

  • ?

lighting_preview[]

  • ?

list_unexplored_interiors[]

  • ?

loadfadeout[]

  • ?

loadpriority[]

  • ?

lock_player[]

  • ?

lod_bias[]

  • ?

log_all_faithful_cartographer[]

  • ?

log_faithful_cartographer[]

  • ?

makestrugglepartnerflee[]

  • Immediately ends the current struggle. Wolves will flee although damage already inflicted remains. Bears will simply walk away and inflict no damage.

menublur[]

  • ?

mission_add[]

  • ?

mission_add_filter_tags[]

  • ?

mission_jump[]

  • ?

mission_remove[]

  • ?

mission_remove_filter_tags[]

  • ?

mj[]

  • ?

neverdie[]

  • Suffer afflictions and condition damage, but you will not die if your condition reaches 0%.

npc_bloodloss[]

  • ?

npc_conditionupdate[]

  • ?

npc_disable_conditions[]

  • ?

npc_goto[]

  • ?

npc_goto_marker[]

  • ?

npc_invulnerable[]

  • ?

outdoorsceneroot_cache[]

  • ?

phone_startringing[]

  • ?

phone_stopringing[]

  • ?

physics_autosync[]

  • ?

play_dd[]

  • ?

play_exploremusic[]

  • ?

play_fp_cinematic[]

  • ?

play_movie[]

  • ?

play_movie_alpha[]

  • ?

play_movie_alpha_ext[]

  • ?

play_sorrowmusic[]

  • ?

play_sound[]

  • ?

play_soundlogduration[]

  • ?

play_timeline[]

  • ?

play_unistorm_anim[]

  • ?

play_voice[]

  • ?

player_stunned[]

  • ?

popup[]

  • ?

postprocess_globaloptim[]

  • ?

pulse_electrocution[]

  • ?

pulse_pain[]

  • ?

pulse_stim[]

  • ?

random_voice[]

  • Plays a random line as if you had just picked up an item.

record_fps[]

  • ?

rejump[]

  • ?

restore_view[]

  • ?

rumble[]

  • ?

safezone[]

  • ?

sandbox[]

  • ?

set_blur_level[]

  • ?

set_cinematicproperty[]

  • ?

set_elapsed_hours[]

  • ?

set_fixeddeltatime[]

  • ?

set_hours_played[]

  • ?

set_image_filter[]

  • ?

set_jump_creation[]

  • ?

set_min_airtemp[]

  • ?

set_quality[]

  • ?

set_slowdown_hold[]

  • ?

set_spawn[]

  • ?


shader_toggle[]

  • ?

shadow_cascades[]

  • ?

shake_camera[]

  • ?

show_calories[]

  • ?

show_coords[]

  • ?

show_days_survived[]

  • ?

show_decal_debug[]

  • ?

show_fps[]

  • ?

show_lookat[]

  • ?

show_placeholders[]

  • ?

show_running_temp_bonus[]

  • ?

show_temperature[]

  • ?

show_tod_slider[]

  • ?

show_unknown_timeofday[]

  • ?

simulate_separate_builds[]

  • ?

skip_delay_spawn_audio[]

  • ?

skip_fade_on_load[]

  • ?

snowpatch[]

  • ?

snowshelter[]

  • ?

story[]

  • ?

stow_item[]

  • ?

suppress_blizzards[]

  • ?

suppress_frostbite[]

  • ?

suppress_hypothermia[]

  • ?

survey[]

  • Reveals the area on the map immediately around you, as if you'd just surveyed with charcoal.

survey_clear[]

  • Clears all surveyed areas and resets the map to black.

teleport[]

  • ?

texel_density[]

  • ?

texture_streaming_budget[]

  • ?

texture_streaming_caching[]

  • ?

threedaysofnight[]

  • ?

threedaysofnight_completetimer[]

  • ?

threedaysofnight_removedayoverride[]

  • ?

threedaysofnight_resetbadgeprogress[]

  • ?

threedaysofnight_setday[]

  • ?

threedaysofnight_settransitiontoday[]

  • ?

timeofday_display[]

  • ?

toughclothes[]

  • Adds and equips a set of very durable clothing items

trialmode[]

  • ?

trust_add[]

  • ?

trust_value_list[]

  • ?

turbo_weather[]

  • ?

ui_height[]

  • ?

ui_size[]

  • ?

ui_width[]

  • ?

ultimatecamera_fixedstep[]

  • ?

unequip_immediate[]

  • ?

use_best_gearitem[]

  • ?

use_legacyloading[]

  • ?

version: show uConsole version[]

  • ?

voice_female[]

  • Changes your character to Female (Astrid)

voice_male[]

  • Changes your character to Male (Will)

vsync[]

  • ?

weather_usejobsystem[]

  • ?

xpmode[]

  • Switch the experience mode while a survival game is currently underway. i.e. "xpmode pilgrim", "xpmode interloper" etc.

xpmode_keep_inventory[]

  • ?



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