Console commands are also known as dev commands. The allow a myriad of things not otherwise possible. As with most games, console commands are entirely disabled by Hinterland. You will need the 'Developer Console' mod in order to make use of these commands. You can get it on the Modlist linked in the modding discord and on the main page. Please ensure to not use the 'Wintermute' version unless you are specifically using mods for Wintermute (which is currently a major hassle and only that one mod works for it).
Usage[]
Use the F1 key to open the console menu. This will also show the Unity Engine log. This key can be altered in the Modsettings menu as of v1.7.2. You can use the 'help' command to get an entire list of currently registered commands, which will also include mod added commands
Keys[]
- Up/Down key : Command history
- Tab key : Autocomplete while typing a command, if the command supports this function
Syntax of commands[]
Command [parameter] [parameter]Command [parameter], [parameter]Insert a space or comma between parameter 1 and parameter 2.
Commands and parameters are usually case insensitive.
Mod added commands may not follow this system. Please refer to the mods readme or author for more info on those commands
Commands[]
CONDITION[]
set_condition[]
- Syntax: set_condition [Percentage]
- Example: set_condition 78
set_cold[]
- Syntax: set_cold [Percentage]
- Example: set_cold 90
set_fatigue[]
- Syntax: set_fatigue [Percentage]
- Example: set_fatigue 90
set_thirst[]
- Syntax: set_thirst [Percentage]
- Example: set_thirst 90
set_hunger[]
- Syntax: set_hunger [Percentage]
- Example: set_hunger 90
get_condition[]
- Display the current condition value in the console window
get_cold[]
- Display the current cold value in the console window
get_fatigue[]
- Display the current fatigue value in the console window
get_thirst[]
- Display the current thirst value in the console window
get_hunger[]
- Display the current hunger value in the console window
TIME[]
set_time[]
- Change the time, but only changes the position of the sun. Will not advance time.
- Syntax: set_time [Integer]
- Examples:
- Set_time 7
- 7:00 am, Sunrise
- Set_time 12
- Noon
- Set_time 19
- 19:00 , Sunset
- Set_time 7
timescale[]
- Change the game speed multiplier. Affects all speeds such as sun speed, player speed, wildlife speed, etc.
- Syntax: timescale [Multiplier]
- Examples:
- timescale 2
- Game time is processed at 200% of normal speed.
- timescale 0.1
- Game time is processed at 10% of normal speed.
- timescale 2
pass_time[]
- Same as the pass time of the radial menu.
- Syntax: pass_time [Hours]
- Example: pass_time 2
- 2 hours pass
timeaccelarate[]
- Accelerates a specified number of minutes, similar to the pass time when waiting for the snow to melt.
- Syntax: timeaccelarate [Minutes]
- Example: timeaccelarate 15
- Accelerate for 15 minutes.
WEATHER[]
| Display Name | WeatherStage | Console Name | Localization Key |
|---|---|---|---|
| Dense Fog | DenseFog | dense_fog | GAMEPLAY_WeatherHeavyFog |
| Light Snow | LightSnow | light_snow | GAMEPLAY_WeatherLightSnow |
| Heavy Snow | HeavySnow | heavy_snow | GAMEPLAY_WeatherHeavySnow |
| Partly Cloudy | PartlyCloudy | partly_cloudy | GAMEPLAY_PartlyCloudy |
| Clear | Clear | clear | GAMEPLAY_WeatherClear |
| Cloudy | Cloudy | cloudy | GAMEPLAY_Cloudy |
| Light Fog | LightFog | light_fog | GAMEPLAY_WeatherLightFog |
| Blizzard | Blizzard | blizzard | GAMEPLAY_WeatherBlizzard |
| Aurora | ClearAurora | clear_aurora | GAMEPLAY_know_th_AuroraObservations1_Title |
| Toxic Fog | ToxicFog | toxic_fog | GAMEPLAY_AfflictionToxicFog |
| Electrostatic Fog | ElectrostaticFog | electrostatic_fog | GAMEPLAY_ElectrostaticFog |
| Undefined | Undefined | undefined | N/A |
Note: You should never use the "undefined" weather type when using console commands. It is there for completion and for mod creators who may wish to know of it
set_weather[]
Sets the weather.
Syntax: set_weather weather_name
"weather_name" is the console name from the table
Example[]
set_weather clear
lock_weather[]
- Locks the weather to a specific type weather. See Weather for details on the weather names
- Syntax: lock_weather blizzard
lock_weather_instant[]
- Operates the same as lock_weather, but without the gradual transition from one weather type to another.
- Refer to: lock_weather
next_weather[]
- Change to the next weather.
next_weatherset[]
- Change to the next weatherset.
- Weatherset example:
- HEAVYSNOW_LAKE.
- 00___LightSnow
- 01___HeavySnow
- 002___LightSnow
- HEAVYSNOW_LAKE.
random_weather[]
- Sets and locks a random weather, this can also include Toxic fog, which is never set in a normal game
debug_weather[]
- Display weather data using the On Screen Display (OSD)
set_wind[]
- Set wind.
- syntax: set_wind [WindName] [WindDir]
- WindName
- calm
- slightly_windy
- windy
- very_windy
- WindDir
- n
- s
- w
- e
- nw
- ne
- sw
- se
- WindName
- Examples:
- set_wind windy s
- set_wind windy,s
set_wind_immediate[]
- Set wind, immediate.
- Refer to: set_wind
lock_wind[]
- Lock wind.
- Refer to: set_wind
lock_temperature[]
- syntax: lock_temperature [Value]
- Examples:
- lock_temperature 10
- lock_temperature -2.9
fog_scale[]
- Change the fog multiplier for the game.
- syntax: fog_scale [Multiplier]
- Examples:
- fog_scale 1
- Default fog
- fog_scale 2.5
- 250% fog
- fog_scale 0
- No fog
- fog_scale 1
aurora[]
- Triggers Aurora event (has no effect during daylight, active past midnight to morning (0000-0700)
force_aurora[]
- Immediately set the time to midnight and make the weather aurora.
force_aurora_duration[]
- Forces aurora for specified duration in hours
force_aurora_immediate[]
- Forces the end of an aurora
enable_aurorafields[]
- ?
set_aurora_cine_colours[]
- ?
SKILL[]
skill_archery[]
- Set skill points to the specified value.
- Syntax: skill_archery Value
- Example: Skill_archery 50
- Archery skill becomes level 3 and 10 points are left over. This is because players only need 40 points to reach level 3 archery skill.
skill_archery_level[]
- Set skill level to the specified value.
- Syntax: Skill_archery_level Value
- Example: Skill_archery_level 3
- Archery skill becomes level 3.
skill_carcassharvesting[]
- Lets you get the xp you want for the skill Carcass Harvesting
skill_carcassharvesting_level[]
- Lets you set the level you want for the skill Carcass Harvesting
skill_clothingrepair[]
- Lets you get the xp you want for the skill Repairing
skill_clothingrepair_level[]
- Lets you set the level you want for the skill Repairing
skill_cooking[]
- Lets you get the xp you want for the skill Cooking
skill_cooking_level[]
- Lets you set the level you want for the skill Cooking
skill_firestarting[]
- Lets you get the xp you want for the skill Fire Starting
skill_firestarting_level[]
- Lets you set the level you want for the skill Fire Starting
skill_gunsmithing[]
- Lets you get the xp you want for the skill Gun Smithing
skill_gunsmithing_level[]
- Lets you set the level you want for the skill Gun Smithing
skill_icefishing[]
- Lets you get the xp you want for the skill Fishing
skill_icefishing_level[]
- Lets you get the xp you want for the skill Fishing
skill_revolver[]
- Lets you set the level you want for the skill Revolver
skill_revolver_level[]
- Lets you sset the level you want for the skill Revolver
skill_rifle[]
- Lets you get the xp you want for the skill Rifle
skill_rifle_level[]
- Lets you set the level you want for the skill Rifle
skill_toolrepair[]
- ?
skill_toolrepair_level[]
- ?
GEAR[]
add[]
- Add gear to your inventory.
- Syntax: add Gear_Name [Quantity] [Condition]
- You can only use [Quantity] for gear that is stacked in your inventory.
- The letters in the gear name can be either uppercase or lowercase.
- Example:
- add tinder 10
- Add 10 tinders to your inventory.
- They are all the same, ADD TINDER 10 , add TiNdeR 10 , Add gear_tinder 10 , etc.
- add lantern 1 100
- Add one 100% condition storm lantern to your inventory.
- add tinder 10
- Refer to: gear name page. The gear name can omit the prefix "gear_".
add_all_gear[]
- Add all gear (Too heavy)
add_type[]
- ?
gear_add[]
- Same as the add command.
gear_add_type[]
- Sam the add_type command.
bow[]
- Give you a bow and 100 arrows
flaregun[]
- Gives you a flare gun and 100 flare shells
revolver[]
- Gives you a revolver and 100 ammos
rifle[]
- Gives you a rifle and 100 ammos
- doesnt work
spear
Gives you a Bear Spear And 10000 Spears to throw
HEALTH[]
afflictions[]
- gives you every affliction
afflictions_cure[]
- cures every affliction
afflictions_nofx[]
- Give you every affliction but with no sound
blood_loss[]
- Gives you blood loss
blood_loss_cure[]
- cures blood loss
blood_loss_no_damage[]
- give you blood loss without any condition lost
blood_loss_nofx[]
- give you bloodloss wihtout any sound
brokenrib[]
- give you broken ribs
brokenrib_cure[]
- cures broken ribs
brokenrib_minor[]
- ?
burns[]
- Gives you burns
burns_cure[]
- Cures burns
burns_electric[]
- Give you bruns(electric ones)
burns_electric_cure[]
- cure burns made by electric objects(wires)
burns_electric_nofx[]
- gives you bruns(electric ones) without sounds
burns_nofx[]
- gives you burns without sounds
cabinfever[]
- gives you cabinfever
cabinfever_cure[]
- cures cabinfever
cabinfever_nofx[]
- give cabin fever without any sound
dysentery[]
- gives you dysentery
dysentery_cure[]
- cures dysentery
dysentery_nofx[]
- give you dysentery without sounds
food_poison[]
- Gives you the affliction Food Poisoning
food_poison_cure[]
- Cures Food Poisoning
food_poison_nofx[]
- Gives you Food Poisoning without any sounds
frostbite[]
- Gives you the affliction Frostbite
frostbite_cure[]
- Cures your Frostbite which is the only way to cure Frostbite
frostbite_nofx[]
- Gives you frostbite without any sound
hypothermia_cure[]
- Cures the affliction Hypothermie
hypothermia_nofx[]
- Gives you Hypothermia without making any sounds
infection[]
- Gives you the affliction Infection
infection_cure[]
- Cures the affliction Infection
infection_nofx[]
- Gives you Infection without any sounds
infection_risk[]
- Gives you Infection Risk
parasites_risk[]
- Gives you Parasite Risk
parasites_risk_nofx[]
- Gives you Parasite Risk without any sounds
sprain_ankle[]
- Gives you Sprained Ankle (without Pain)
sprain_ankle_cure[]
- Cures the affliction Sprained Ankle
sprain_ankle_nofx[]
- Gives you Sprained Ankle without any sounds
sprain_ankle_nofx_unique[]
- Gives you the old Sprained Ankle (2018 Versions etc.)
sprain_wrist[]
- Gives you Sprained Wrist (without Pain)
sprain_wrist_cure[]
- Cures the affliction Sprained Wrist
sprain_wrist_nofx[]
- Gives you Sprained Wrist without any sounds
buffs_add_all[]
- Adds all the buffs that are available in the game (Well Fed , Warming etc.
buffs_lose_all[]
- Makes you lose all your buffs that you have (Well Fed , Warming etc.)
well_fed[]
- Gives you the Well Fed buff that you will receive after staying above 0 calories for three days
DATA[]
autosave[]
- Enables autosave
save[]
- Save
save_view[]
- ?
enable_saveload[]
- enable story mode saving and loading
episode_complete[]
- completes a episode
episode_continue[]
- continues a episode
episode_unlock[]
- unlock a episode
feat_blizzardwalker[]
- gives you the feat
- Syntax: feat_blizzardwalker [Percentage]
- Examples: feat_blizzardwalker 0; feat_blizzardwalker 0.95; feat_blizzardwalker 1
feat_booksmarts[]
- gives you the feat
feat_coldfusion[]
- gives you the feat
feat_efficientmachine[]
- gives you the feat
feat_experttrapper[]
- gives you the feat
feat_firemaster[]
- gives you the feat
feat_freerunner[]
- gives you the feat
feat_set_enabled[]
- This enables Feat Progress if your in Custom
feat_snowwalker[]
- gives you the feat
feat_straighttoheart[]
- gives you the feat
feat_unlock_all[]
- Unlocks all feats
achievement_unlock[]
- Unlock every badge in the game
reset_steam_achievements[]
- ?
SYSTEM[]
decayscale[]
- Decay is X times normal speed.
- Syntax: decayscale [Value]
- Example: decayscale 100
fly[]
- Fly mod (Enable/Disable)
- WASD key : move
- E key : Ascending
- Q key : Descending
- Space key : landing
- Left mouse button : Speed up
- Right mouse button : Speed down
unlimited_sprint[]
- You get Unlimited Sprint until you enter a building or car or your Fatigue level reaches 0%
force_gear_weight[]
- Sets gear weight to the specified value regardless of your actual luggage.
- Syntax: force_gear_weight Number
- Number: kg (kilogram)
- Examples: force_gear_weight 12.3
- Refer to: reset_forced_gear_weight
reset_forced_gear_weight[]
- Refer to: force_gear_weight
ghost[]
- Ghost mode (Enable/Disable)
- All wildlife does not notice you.
enableghost[]
- Basically the command ''ghost''
god[]
- God mode (Enable/Disable)
- All conditions are cured immediately, and it give you same effect as neverdie and unlimited_sprint command.
map_enablegps[]
- Show your current location on the map (Enable/Disable)
map_reveal[]
- Reveal a map of the current region
map_screenshot[]
- ?
map_unlock_region[]
- ?
mapmarker_add[]
- ?
mapmarker_remove[]
- ?
pos[]
- Returns the player's current position in the console window.
- Return value syntax: [X / Z / Y]
- Z is elevation
warp[]
- Moves to the position specified by the XYZ coordinates in the game.
- Syntax: warp [positionX, positionZ, positionY]
- Position Z is elevation.
- Examples:
- warp -69, 139, 27
- Warp to the radio control hut, if you are in Bleak Inlet. (Map)
- Note that this can't take you to another map. If you are not in Bleak Inlet and type warp -69, 139, 27 you will end up at wherever those coordinates happen to be on your current map.
- warp -69, 139, 27
tp[]
- Moves to the position specified by the XYZ or XY coordinates in the game.
- This command is similar to warp command, but you can omit the Z. The player will automatically stick to the ground.
- Syntax: warp positionX , [positionZ ,] positionY
- Position Z is elevation.
- Examples:
- tp -69, 139, 27
- tp -69 27
scene[]
- Load the scene. This is a command like teleporting to any outdoor / indoor, but do not use it for normal gameplay, just use it for debugging purposes. It will reset your inventory and days survived.
- Syntax: scene Scene_Name
- scene name list : https://github.com/ds5678/ModComponent/blob/master/docs/Scenes.md
- Examples:
- scene WhalingStationRegion
- scene ConvenienceStoreA
scene_list[]
- Return scene name list in the console window.
- Ignore the ones with suffixes like _SANDBOX, _STORY or _LIGHT, those are scene "layers" that load on top of base ones.
scene_name[]
- Return the name of your current scene in the console window.
search[]
- usage: search <command>
- Example: search get
- Result:
- get_cold
- get_condition
- get_fatigue
- get_thirst
- get_hunger
- get_stamina
- get_game_state
- texture_streaming_budget
- Result:
quit[]
- Basically Alt + F4
clear[]
- clears uConsole history without confirmation
SPAWN[]
spawn_aurorabear[]
- Spawn a aurora bear in front of you
spawn_aurorawolf[]
- Spawn a aurora wolf in front of you
spawn_bear[]
- Spawn a bear in front of you
spawn_bear_challenge[]
- Spawns the Bear from the Hunted Challange
spawn_bear_old[]
- Spawns the Old Bear from Episode Two
spawn_grey_wolf[]
- Spawn a timber wolf in front of you
spawn_grey_wolf_aurora[]
- Spawn a aurora timber wolf in front of you
spawn_moose[]
- Spawn a moose in front of you
spawn_rabbit[]
- Spawn a rabbit in front of you
spawn_stag[]
- Spawn a stag (deer) in front of you
spawn_doe[]
- Spawn a doe (deer) in front of you
spawn_wolf[]
- Spawn a wolf in front of you
spawn_wolf_starving[]
- Spawn a poisoned wolf in front of you
spawn_wolf_starving_aurora[]
Spawns a aurora Poisoned wolf in front of you
spawn_cougar[]
- Spawn a cougar in front of you
spawn_cougar_aurora[]
Spawns an aurora Cougar in front of you
spawn_ptarmigan[]
- Spawn a ptarmigan in front of you
spawn_travois[]
- Spawn a travois in front of you
FORCE[]
force_crouch[]
- Force crouching. (Enable/Disable)
- The player will not be able to stand up.
force_fire_starting_success[]
- Force fire starting success. (Enable/Disable)
force_gc[]
- Force Garbage Collection
force_gc_verbose[]
- ?
force_howl[]
- ?
force_jam[]
- The revolver or rifle is forcibly jammed.
force_no_jam[]
- The revolver or rifle never jam.
force_limp[]
- Force limp. (Enable/Disable)
- The player will not be able to run.
force_limp_slow[]
- Force limp and slow. (Enable/Disable)
- The player will not be able to run. The player is slowed down.
force_mobility_reduction[]
- ?
force_no_random_sprain[]
- Never random sprain. (Enable/Disable)
force_no_sprainwrist[]
- Never sprain wrist. (Enable/Disable)
force_skip_enabled[]
- ?
force_sleep_length[]
- Force the length of time sleep. (Enable only once.)
- Syntax: force_sleep_length [Number]
- Example: force_sleep_length 2
- When the player sleeps, the sleep time is 2 hours regardless of the UI operation.
force_walk[]
- Force walk. (Enable/Disable)
- The player will not be able to run.
DEBUG[]
debug_ai[]
- ?
debug_ai_closestonly[]
- ?
debug_ai_lite[]
- ?
debug_ai_spawn[]
- ?
debug_ai_states[]
- ?
debug_allowed_to_save_verbose[]
- ?
debug_asset_bundles[]
- ?
debug_bearhuntredux[]
- ?
debug_camera[]
- ?
debug_clothing[]
- tells all clothing you have on you
debug_damage[]
- ?
debug_dialogue[]
- ?
debug_heavy_breathing[]
- ?
debug_keyboard_shortcuts[]
- ?
debug_mission[]
- ?
[]
- ?
debug_npc[]
- ?
debug_phone[]
- ?
debug_player[]
- ?
debug_position[]
- ?
debug_projectile[]
- ?
debug_radialspawning[]
- ?
debug_story_hud[]
- ?
debug_struggle[]
- ?
debug_text_hide[]
- ?
debug_text_show[]
- ?
debug_timer[]
- ?
debug_view_mode[]
- ?
debug_voice_ui[]
- ?
debug_voice_verbose[]
- ?
debug_wolfhowl[]
- ?
OTHER COMMANDS[]
ai_batchgroundraycast[]
- ?
ai_continuouscollision[]
- ?
ai_feeding_test[]
- ?
almanac_debug[]
- ?
atlas_sd[]
- ?
audiospline_usejobsystem[]
- ?
bear_hunt_redux[]
- Begins the bear event. Used to debug it
bearhuntredux_encounter_activate[]
- Redux bear activate
bearhuntredux_encounter_last[]
- jumps to the last bear encounter
bearhuntredux_encounter_poststrugglemode[]
- Used for Story Mode (Wintermute) you can get in the fight situation with the Bear
bearspear[]
- Gives you the bear spear (Works in survival, albiet quite buggy)
blueprint_unlock[]
- Unlocks a blueprint(story)
breakdown_all[]
- All destructible objects in the current zone disappear.
capture[]
- (???)Screenshots(???)
capture_anim[]
- ?
capture_farclip[]
- ?
capture_framerate[]
- ?
capture_lighting[]
- ?
capture_lighting_all[]
- ?
capture_mode[]
- ?
capture_toggle[]
- ?
challenge_complete[]
- ?
challenge_complete_all[]
- completes all challenges
character_splitstep_optimization[]
- ?
cinematic_fade_blackout[]
- ?
clear_force_sleep_length[]
- ?
close_ui[]
- ?
container_test[]
- ?
create_jump[]
crow_flyover_test[]
- Generate an animation of crows flying away.
damage_multiplier[]
- Adjusts the damage taken during wolf struggles.
deferred_rendering[]
- ?
dialogue_assign[]
- ?
dialogue_logchoices[]
- ?
dialogue_setanimationparameter[]
- ?
dialogue_setanimationstate[]
- ?
dialogue_setframing[]
- ?
disable_ai[]
- ?
disable_aim_breathing[]
- Aim is unaffected by panting from a depleted sprint meter.
disable_aim_depth_of_field[]
- Disables the blurring at the edges of the screen while aiming.
disable_aim_shake[]
- Aim doesn't jerk erratically when freezing.
disable_aim_stamina[]
- Aiming stamina meter doesn't decrease when aiming the rifle. (Bow aiming still depletes.)
disable_aim_sway[]
- ?
disable_ambient_sway[]
- Disables the ambient subtle figure-8 swaying motion of the camera.
disable_invalid_ai[]
- ?
drop_lit_item_in_hands[]
- Equipped torch or lantern is placed on the ground at your feet. Will cause some glitchy effects if used with an equipped weapon.
drop_scatter_item_in_hands[]
- Causes equipped item to be dropped on the ground some distance away.
dump_mission_objects[]
- ?
dump_weapon_ids[]
- Displays the ID # for each weapon.
exception_test[]
- ?
fade_in[]
- Makes your screen black
fade_out[]
- ?
fade_out_immediate[]
- ?
fancy[]
- Affects how far into the distance high detail objects are rendered. Larger objects like trees will render from farther distances than grass. "fancy 50000" seems to be the maximum. May cause peformance issues on lower end machines!
farclip[]
- ?
fatigue_locked[]
- ?
forward_rendering[]
- ?
fphands[]
- ?
fphands_mesh[]
- ?
framerate_cap[]
- ?
get_game_state[]
- ?
graphics_version[]
- ?
help: usage: help [command][]
- ?
hide_testbuild_watermark[]
- ?
hunted2_endgame[]
- ?
hypothermia[]
- Self-explanatory. This command gives you hypothermia
invulnerable[]
- Condition locked at 100%. You can still suffer from afflictions, or frozen clothing.
is_mission_active[]
- ?
knowledge_dump[]
- ?
knowledge_unlock[]
- ?
lamp_infinite[]
- Currently equipped lantern consumes no fuel.
lang[]
- ?
lighting_preview[]
- ?
list_unexplored_interiors[]
- ?
loadfadeout[]
- ?
loadpriority[]
- ?
lock_player[]
- ?
lod_bias[]
- ?
log_all_faithful_cartographer[]
- ?
log_faithful_cartographer[]
- ?
makestrugglepartnerflee[]
- Immediately ends the current struggle. Wolves will flee although damage already inflicted remains. Bears will simply walk away and inflict no damage.
[]
- ?
mission_add[]
- ?
mission_add_filter_tags[]
- ?
mission_jump[]
- ?
mission_remove[]
- ?
mission_remove_filter_tags[]
- ?
mj[]
- ?
neverdie[]
- Suffer afflictions and condition damage, but you will not die if your condition reaches 0%.
npc_bloodloss[]
- ?
npc_conditionupdate[]
- ?
npc_disable_conditions[]
- ?
npc_goto[]
- ?
npc_goto_marker[]
- ?
npc_invulnerable[]
- ?
outdoorsceneroot_cache[]
- ?
phone_startringing[]
- ?
phone_stopringing[]
- ?
physics_autosync[]
- ?
play_dd[]
- ?
play_exploremusic[]
- ?
play_fp_cinematic[]
- ?
play_movie[]
- ?
play_movie_alpha[]
- ?
play_movie_alpha_ext[]
- ?
play_sorrowmusic[]
- ?
play_sound[]
- ?
play_soundlogduration[]
- ?
play_timeline[]
- ?
play_unistorm_anim[]
- ?
play_voice[]
- ?
player_stunned[]
- ?
popup[]
- ?
postprocess_globaloptim[]
- ?
pulse_electrocution[]
- ?
pulse_pain[]
- ?
pulse_stim[]
- Plays the pulse animation from taking an Emergency sim. For example: "pulse_stim 1"
random_voice[]
- Plays a random line as if you had just picked up an item.
record_fps[]
- ?
rejump[]
- ?
restore_view[]
- ?
rumble[]
- ?
safezone[]
- ?
sandbox[]
- ?
set_blur_level[]
- ?
set_cinematicproperty[]
- ?
set_elapsed_hours[]
- ?
set_fixeddeltatime[]
- ?
set_hours_played[]
- ?
set_image_filter[]
- ?
set_jump_creation[]
- ?
set_min_airtemp[]
- Sets the minimum air temperature. For example, "set_min_airtemp 1" will set the minimum air temperature to 1 degree Celsius
set_quality[]
- ?
set_slowdown_hold[]
- ?
set_spawn[]
- ?
shader_toggle[]
- ?
shadow_cascades[]
- ?
shake_camera[]
- Shakes the player camera briefly
show_calories[]
- ?
show_coords[]
- ?
show_days_survived[]
- ?
show_decal_debug[]
- ?
show_fps[]
- ?
show_lookat[]
- ?
show_placeholders[]
- ?
show_running_temp_bonus[]
- ?
show_temperature[]
- ?
show_tod_slider[]
- ?
show_unknown_timeofday[]
- ?
simulate_separate_builds[]
- ?
skip_delay_spawn_audio[]
- ?
skip_fade_on_load[]
- ?
snowpatch[]
- ?
snowshelter[]
- ?
story[]
- ?
stow_item[]
- ?
suppress_blizzards[]
- ?
suppress_frostbite[]
- ?
suppress_hypothermia[]
- ?
survey[]
- Reveals the area on the map immediately around you, as if you'd just surveyed with charcoal.
survey_clear[]
- Clears all surveyed areas and resets the map to black.
teleport[]
- ?
texel_density[]
- ?
texture_streaming_budget[]
- ?
texture_streaming_caching[]
- ?
threedaysofnight[]
- ?
threedaysofnight_completetimer[]
- ?
threedaysofnight_removedayoverride[]
- ?
threedaysofnight_resetbadgeprogress[]
- ?
threedaysofnight_setday[]
- ?
threedaysofnight_settransitiontoday[]
- ?
timeofday_display[]
- ?
toughclothes[]
- Adds and equips a set of very durable clothing items
trialmode[]
- ?
trust_add[]
- ?
trust_value_list[]
- ?
turbo_weather[]
- ?
ui_height[]
- ?
ui_size[]
- ?
ui_width[]
- ?
ultimatecamera_fixedstep[]
- ?
unequip_immediate[]
- ?
use_best_gearitem[]
- ?
use_legacyloading[]
- ?
version: show uConsole version[]
- ?
voice_female[]
- Changes your character to Female (Astrid)
voice_male[]
- Changes your character to Male (Will)
vsync[]
- ?
weather_usejobsystem[]
- ?
xpmode[]
- Switch the experience mode while a survival game is currently underway. i.e. "xpmode pilgrim", "xpmode interloper" etc.
xpmode_keep_inventory[]
- ?